Resists: (Level / 2) + 1 (26% for lvl50) (+Race bonus) Your caps are (and it doesn't matter how you put your starting points):
You do that with a spellcraft tool like Moras or Lokis. To get ready for RvR you just need to balance your stats to get everything close to cap. Unfortunately it's in german, but you can see the steps you need to make a template. There is a tutorial on youtube for Moras (just search "daoc tutorial moras"). Going in RvR with epic armor or even DF armor is no good idea, or? Why have Mythic implemented such a super complicated system? You have to enter some values for minimum strength, constitution and so on and I don't know what I should enter there.Īll this sounds like rocket since to me. How do I know which items I need? Should I use an item database, search for fitting items and calculate everything until I have a set of items which cap everything?įound a tutorial for the Loki tool and watched the screenshots with the description but I don't even understood that tuturial. So I cannot see if I increased strength or constitution by 10 or 15 points?ģ. How can you see where you spend your 30 start skill points? Even If I remove all items from the char, the values are of course higher than for a new char. Assume you haven't played a char for a while. how do you know what's your cap in strength, in constitution, in cold resist and so on? As far as I could find out, you need to know that in order to calculate your SC.Ģ.1. How do you calculate how many points in each category you need to reach your cap? E.G. I know what crafting is (at least I tried it a few time on Uthgard 1) but never made it to a legendary crafter.Ģ. Is there some kind of tutorial for building an SC once you reach lvl 50 to get ready for RvR? I mean something for a bloody beginner. And the more I read forum threads about imbue points, spellcrafting, salvaging, Loki and Mora's, the more I get confused.
So I have absolutely no idea how to build an SC once I reach lvl 50 here. I only had a lvl50 char on Lyonesse back in 2005 with an epic amor.
For someone who can undestand the code without the need of the comments, it's just a waste of time and most of the functionality can be implemented in minutes without effort and with far less bugs than this one, only by realizing that not knowing about the code doesn't make better programs.I am not new to DAOC (play since live beta in 2002) but I am mostly enjoying PvE and trying out different classes and roaming a bit in the BG. This is good for novices who care more about the comments than the actual code. Really disappointing for a library that's been out there and had contributions for over ten years or more written by a so-called expert who clearly can't code much before his fingers start hurting and his rings start falling. You can tell this people is good at writing comments but they hardly have enough experience in coding for dealing with such a project which pretends to teach about proper coding. really? maybe for a broken compier/C++ this is true). The quickest peek reveals clear bugs and bogus concepts, unhandled error situations based on ignorance (such as that realloc() can't fail. Novice-style extreme-OOP library based on obsolete concepts from the times in which HD screens and mobile devices didn't exist.